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Specifiche tecniche di Luxology modo

Luxology Modo è un software compatibile con sistemi Apple OS X e Windows based. Qui di seguiti sono riportate i dettagli tecnici e i requisti hardware per utilizzare a pieno le potenzialità del software

Requisiti di sistema generali per modo

  • - Minimo 1GB RAM
  • - Minimo 100MB di spazio disponibile su disco (per tutti i contenuti e i materiali di formazione integrati sono necessari 3GB)
  • - Mouse o dispositivo di puntamento (sono supportate tavolette grafiche)
  • - Monitor con risoluzione 1024 x 768 o superiore
  • - Scheda video con supporto OpenGL
  • - Connessione internet necessaria per l'attivazione del prodotto

Requisiti Macintosh®

  • - Mac® OS X 10.4 o successivo
  • - Processore Macintosh G5 o Intel

Requisiti Windows

  • - Win XP / Vista (32 e 64 bit)
  • - Processore Pentium 4 o superiore

Key Modeling and Sculpting Features

  • - Hybrid polygon/SubD/Ngon modeler
  • - Flexible coordinate systems
  • - 3D primitives and text
  • - Symmetric modeling
  • - Pen tool supports structured drawing with snapping
  • - Curve creation tools
  • - Model over background image
  • - Snapping
  • - A scene can reference multiple files on disk and then be updated as they change
  • - Sculpt or use traditional modeling tools at will (sculpting is not a mode)
  • - Modifier keys affect (e.g. reverse) the behavior of sculpting tools so you do not need to drop a sculpting tool to get opposite effect (Push vs. Pull for example).
  • - Mesh-based sculpting for roughing out forms
  • - Image-based sculpting for adding fine surface detail
  • - Unique vector displacement brush lets you create a brush from - 3D geometry and sculpt with it (e.g. an ear)
  • - There are fourteen 3D sculpting tools:
  • - Push
  • - Smooth
  • - Tangent Pinch
  • - Spin
  • - Move
  • - Carve
  • - Flatten
  • - Center pinch
  • - Fold
  • - Inflate
  • - Smudge
  • - Emboss
  • - Attenuate
  • - Mask

Developer Features

  • - Toolpipe for customizing tools
  • - Key remapping support
  • - Script in Perl, LUA, Python
  • - File I/O SDK
  • - Headless modo for command line operation

Key Rendering Features

  • - Fast ray-tracer with physically-based shading options
  • - Built-in preview renderer updates as you work
  • - Fast and threaded for up to 32 cores
  • - Time-enabled for rock solid motion blurs, stable reflections in animations
  • - Fast global illumination
  • - Physically-based daylight
  • - Render high resolution images to disk that vastly exceed available memory
  • - Network rendering on up to 50 workstations
  • - Extensive lighting model (point, dome, area etc.)
  • - Flexible render outputs
  • - Steady GI solution for walk-through animations
  • - Create IES (photometric) lights from standard IES files with control over light strength, contours, width/height
  • - HDRI lighting
  • - Bake maps
  • - Displacement rendering with billions of micro-tessellated polygons at render time
  • - Orthographic rendering
  • - Transparency can vary with absorption distance
  • - Subsurface Scattering with "backscatter" control
  • - Anisotropic Blurred Reflections
  • - Weight maps supported
  • - Blooms supported
  • - Instance Rendering

Key UV Editing Features

  • - Streamlined user interface for interactive UV editing
  • - UV projection to variety of shapes (e.g. cubic).
  • - Project from view option
  • - Unwrap tool with seal holes (e.g. eyes) option
  • - Relax tool
  • - Peeler tool
  • - Fit UV’s option
  • - Pinning
  • - Numerous UV alignment and expansion options
  • - Use same tools as rest of modo to move, scale etc.
  • - Move and sew
  • - Cut / copy / paste functionality
  • - Show UV overlaps option
  • - Show poly fill option

User Interface and Workflow

  • - Fast startup speed
  • - Preview renderer updates as you work
  • - High quality OpenGL display (numerous shading modes)
  • - Orientation videos (modo in Focus) included
  • - Renderings begin instantly
  • - Undo/Redo enabled
  • - 3D navigation method can emulate other 3D programs (or be adjusted freely)
  • - Task-specific layouts provided for common operations (like painting)
  • - Help system invokes explanations of commands (often with video examples)
  • - Familiar industry paradigms used for common operations
  • - Commonality of commands across modo (paint tools use same system of Falloffs as modeling tools do)
  • - Cut / copy / paste functionality
  • - Intelligent object selection (including grow and shrink)
  • - Completely configurable viewports (size, function, visibility options and location)
  • - User configurable filmbacks
  • - Cursors indicate selection type
  • - Extensive system of Falloffs (spatial tool influence)
  • - Extensive system of Action Centers (center, axis for tool operation)
  • - High-quality OpenGL display (numerous shading modes)

Key Animation Features

  • - Virtually any property can be animated
  • - Graph editor
  • - Dope sheet (aka Trackview)
  • - Seconds, Frames, SMPTE and film code formats all supported
  • - modo is able to harvest animation data from other 3D applications in order to render it. modo reads .MDD files for this purpose.
  • - Ability to capture animation seen in OpenGL viewport or Preview Renderer as a movie
  • - Cut, copy, paste keys
  • - Animate while seeing real-time playback
  • - Ripple keyframe editing
  • - Vertex map deformers
  • - Morphs (aka blendshapes) can be placed on a timeline and used to drive an animation such as changing the expression on a character’s face over time. Multiple morphs can drive the shape of the item at any given time.
  • - Camera and light targetting
  • - Animation channel controls can be suppressed in the user interface
  • - You can render an animation to a sequence of still images or to a movie file

Key Painting + Texturing Features

  • - Airbrush, Erasers, and numerous other brushes
  • - Real-Time Bump Map Painting
  • - Layer-based Shader Tree offers Photoshop-like control
  • - Paint layout includes a canvas, gallery-style row of images along the bottom, a color picker and brush preview pane
  • - Paint on any image in the Shader Tree
  • - Paint across multiple images and onto multiple UV maps
  • - Advanced procedural textures provided that require no UVs (e.g. cellular, noise)
  • - Roller brush facilitates continuous painting (e.g. in direction of cursor movement)
  • Image ink lets you paint with existing images
  • Image maps can be used to drive over 25 effects (e.g. displacement, bump, specular)

 


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Modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holder
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